What Is Sensitivity for Headphones?

Headphone sensitivity refers to how efficiently headphones convert electrical power into sound. Most of the time, this is measured in dB SPL per mW, meaning how many decibels of sound pressure (SPL) the headphones produce when driven with 1 milliwatt of power.

You’ll often see this listed as dB SPL/mW in spec sheets. Higher numbers mean the headphone gets louder with less power. For example, a pair rated at 105 dB/mW will sound louder than one rated at 95 dB/mW when both are plugged into the same device.

In our tests, we’ve seen the practical effect clearly. One of us used a FiiO KA11 DAC with a budget pair of IEMs rated at 112 dB/mW and barely needed to push the volume slider past 20%. Swapping to a lower-sensitivity over-ear pair (around 91 dB/mW) required almost full volume on the same source to hit similar loudness.

Sensitivity vs Impedance: What’s the Difference?

Sensitivity and impedance are often listed together, but they measure two different things.

Impedance is a measure of electrical resistance, usually shown in ohms (Ω). Headphones with higher impedance need more voltage to get loud. Sensitivity, on the other hand, is about how much sound you get from a given amount of power.

We’ve tested headphones rated at 250 ohms with low sensitivity, and they sounded quiet or flat when plugged into phones or controller jacks. The same models came to life when connected to a proper amp or DAC. In contrast, something like the Logitech G733, with low impedance and high sensitivity, works great even on weak onboard audio.

You can’t look at sensitivity or impedance alone — it’s the combination that tells you how headphones will behave with your setup.

Why Sensitivity Matters in Gaming Headsets

We’ve tested enough headsets by now to know sensitivity makes a difference, especially when you’re using onboard audio or plugging straight into a controller. It’s not something you always notice right away, but once you try a headset that’s too quiet, you’ll get it.

Why Sensitivity Matters in Gaming Headsets

One of us used the BlackShark V2 X with a PS5 controller for about a week. It’s rated around 100 dB/mW. Didn’t need anything extra. It got loud, no distortion, and everything in Valorant sounded clear. Footsteps were easy to follow, reloads had weight, and the mic monitoring was still fine.

We also tried a pair of studio headphones that was rated closer to 93 dB/mW, just for comparison. Same setup. With that one, we had to crank the volume up all the way. It still felt like the sound was struggling to get out. Bass was soft, highs lost a bit of sharpness, and you couldn’t really hear small in-game cues the same way.

It’s something we’ve seen more than once. If sensitivity is too low and you’re not using an amp, the headset just doesn’t get the power it needs. We’d say 98 dB/mW is kind of the floor if you’re using a console or handheld. Anything lower, you’ll probably end up wanting a DAC or interface anyway.

Common Sensitivity Ranges Explained

Here’s how it usually plays out based on what we’ve tested:

90–100 dB/mW
These usually need help. We’ve tried a few like this on laptops and Switch, and most of the time they weren’t loud enough unless we used an external DAC. They sound good, just not very strong on their own.

100–110 dB/mW
This is the sweet spot. Most of the gaming headsets we actually like fall here. They don’t need an amp, and volume scaling feels natural. You get the detail, and there’s enough headroom if you want it louder.

110+ dB/mW
These are the easy ones. Even with something like a phone or a cheap USB dongle, you’ll get volume. The only downside is some of them can reveal noise or hiss if your source isn’t clean. We had that happen with a few budget IEMs.

We did a back-to-back test with the DT770 Pro 250 Ohm and the Corsair HS55. Same machine, same port. The DT770 didn’t get loud enough until we used an interface. The Corsair? Plugged in and ready to go, no problem at all.

Real-World Headphone Examples

Here’s what we got with a few we’ve actually used:

M50x – 99 dB/mW. Works fine out of most stuff. It does sound better with a DAC, but you don’t need one.

HD560S – 110 dB/mW. Super easy to run. We used it on a laptop and a Switch and never felt like it was missing power. Clear and loud.

Cloud Alpha – About 103 dB/mW. We’ve tested it across everything from Steam Deck to Xbox. Never needed anything extra. It just works.

SRH440 – Closer to 97 dB/mW. This one struggled on basic outputs. It sounded way better once we added an interface.

We also tried a budget headset that claimed 114 dB/mW. It got loud fast, but as soon as we plugged it into a USB-C dongle, there was that constant background hiss. So yeah, sensitivity helps, but it also exposes if your chain isn’t clean.

How Sensitivity Affects Sound Quality

Sensitivity helps with volume, but it doesn’t fix bad sound. We’ve had a few headsets that got loud really fast, but once we pushed them past 70%, they started falling apart. Mids would get muddy, highs turned harsh, and the bass either boomed or disappeared depending on the track.

One of us used a pair of budget IEMs rated at 112 dB/mW and noticed this sharp hiss as soon as they were plugged into a cheap dongle. You wouldn’t hear it in game menus, but in quiet scenes or during calls, it got annoying fast. So yeah, more sensitivity makes it easier to get volume, but it also picks up more flaws from the source.

With good tuning, higher sensitivity can sound great. We tested a few models in the 103–107 range that stayed clean even at max volume. It really depends how the driver is built and how the headset is tuned. There’s no shortcut. A loud headset doesn’t always mean a good one.

Choosing the Right Sensitivity for Your Setup

We’ve tested headphones with phones, laptops, USB-C dongles, audio interfaces, handhelds, you name it. The best results came when sensitivity matched the gear.

If you’re using a controller, laptop jack, or handheld like Steam Deck, you want something over 100 dB/mW. We’ve used Cloud Alpha and G435 this way and never had to reach full volume.

If you’re on a proper interface like Focusrite or a small DAC, you can get away with 95–98 dB/mW. We tried the DT770 Pro on an iFi Zen and it had more than enough headroom.

On phones or tablets, we always check if the headset gets loud enough without sounding harsh. Some higher sensitivity models we used sounded fine even on older USB-C dongles, but others would bring in hiss or weird noise if the DAC wasn’t clean.

We also had one case where a 96 dB/mW pair of monitors worked fine through a MacBook’s headphone jack, but when we switched to a Windows laptop, it couldn’t push them past 60% volume. That’s the kind of thing you won’t catch in the product page specs.

Final Thoughts: Why Sensitivity Still Matters

Most people don’t look at sensitivity until they run into a problem. We’ve been there. You plug in a headset, crank the volume, and it still feels like the sound’s not showing up.

It’s not the only thing that matters, but it’s one of the easier specs to check before you buy. If you know what you’re plugging into, and how much power it gives, you’ll save yourself a lot of trouble.

We’ve had the best results with headsets between 100 and 110 dB/mW. They’re easy to use, they don’t need extra gear, and they work on just about everything. Anything lower, make sure you’ve got the right output to match. Anything higher, double-check that your source doesn’t bring in noise.

FAQs About Headphone Sensitivity

Do all headphones list their sensitivity?

Not all of them. Gaming brands sometimes skip it. You’ll see it more with studio or audiophile gear.

Is higher sensitivity always better?

Not really. Higher means easier to power, but that doesn’t say anything about the tuning. Some of the loudest sets we’ve tried didn’t sound good at all.

Can I change sensitivity by using an amp?

No. Sensitivity is built into the driver. An amp can help with power, but it doesn’t raise the sensitivity rating.

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